package com.cndw.kungfu.socket.vo;

/**
 * 帮派实体类
 * 
 * @author <a href="mailto:whz-work@163.com">汪洪州</a>
 * 
 * @since 1.0 Create on 2011-5-18
 */
public class Union {

	/**
	 * 帮派Id
	 */
	private int id;

	/**
	 * 帮主Id
	 */
	private long playerId;

	/**
	 * 帮主名字
	 */
	private String playerName;

	/**
	 * 帮派名字
	 */
	private String name;

	/**
	 * 帮派等级
	 */
	private int level;

	/**
	 * 火药等级
	 */
	private int powderLevel;
	/**
	 * 攻城车等级
	 */
	private int carLevel;

	/**
	 * 帮派描述信息
	 */
	private String description;

	/**
	 * 帮派公告
	 */
	private String notice;

	/**
	 * 帮派验证方式
	 */
	private short validMode;

	/**
	 * 资源
	 */
	private int resource;

	/**
	 * 帮派资金
	 */
	private int asset;

	/**
	 * 帮派攻城资金
	 */
	private int siegeAsset;

	/**
	 * 帮派成员数
	 */
	private int memberCount;

	/**
	 * 帮派创建时间
	 */
	private int addTime;

	/**
	 * 帮派领取攻城资金时间
	 */
	private int getTime;

	/**
	 * 火药存量
	 */
	private int powder;
	/**
	 * 攻城车存量
	 */
	private int car;

	private String skill;

	/**
	 * 攻城战城市Id,围城临时使用
	 */
	private int cityId;

	private int playerResource;

	public Union() {

	}

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public long getPlayerId() {
		return playerId;
	}

	public void setPlayerId(long playerId) {
		this.playerId = playerId;
	}

	public String getPlayerName() {
		return playerName;
	}

	public void setPlayerName(String playerName) {
		this.playerName = playerName;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public int getLevel() {
		return level;
	}

	public void setLevel(int level) {
		this.level = level;
	}

	public String getDescription() {
		return description;
	}

	public void setDescription(String description) {
		this.description = description;
	}

	public String getNotice() {
		return notice;
	}

	public void setNotice(String notice) {
		this.notice = notice;
	}

	public short getValidMode() {
		return validMode;
	}

	public void setValidMode(short validMode) {
		this.validMode = validMode;
	}

	public int getPowderLevel() {
		return powderLevel;
	}

	public void setPowderLevel(int powderLevel) {
		this.powderLevel = powderLevel;
	}

	public int getCarLevel() {
		return carLevel;
	}

	public void setCarLevel(int carLevel) {
		this.carLevel = carLevel;
	}

	public int getResource() {
		return resource;
	}

	public void setResource(int resource) {
		this.resource = resource;
	}

	public int getAsset() {
		return asset;
	}

	public void setAsset(int asset) {
		this.asset = asset;
	}

	public int getSiegeAsset() {
		return siegeAsset;
	}

	public void setSiegeAsset(int siegeAsset) {
		this.siegeAsset = siegeAsset;
	}

	public int getMemberCount() {
		return memberCount;
	}

	public void setMemberCount(int memberCount) {
		this.memberCount = memberCount;
	}

	public int getAddTime() {
		return addTime;
	}

	public void setAddTime(int addTime) {
		this.addTime = addTime;
	}

	public int getGetTime() {
		return getTime;
	}

	public void setGetTime(int getTime) {
		this.getTime = getTime;
	}

	public int getPowder() {
		return powder;
	}

	public void setPowder(int powder) {
		this.powder = powder;
	}

	public int getCar() {
		return car;
	}

	public void setCar(int car) {
		this.car = car;
	}

	public String getSkill() {
		return skill;
	}

	public void setSkill(String skill) {
		this.skill = skill;
	}

	public int getCityId() {
		return cityId;
	}

	public void setCityId(int cityId) {
		this.cityId = cityId;
	}

	public int getPlayerResource() {
		return playerResource;
	}

	public void setPlayerResource(int playerResource) {
		this.playerResource = playerResource;
	}

}
